AI Insights · Timothy · January 2022
Top 5 Golf Games on Android in Central America Q4 2021
Discover the performance trends of the top 5 golf games on Android in Central America during Q4 2021, including weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 golf games on the Android platform in Central America showed varied performance metrics. Here’s a closer look at their weekly downloads, revenue, and active user trends.
Golf Clash - Golfing Simulator from ELECTRONIC ARTS saw its weekly revenue peak at about $5K in late September, then fluctuate, ending the quarter near $3.5K. Weekly downloads demonstrated a slight increase, starting at 624 and closing the year at 776. Active users saw a decline from 1.1K to around 863 mid-quarter, rebounding to 1.1K by the end of December.
Golf Rival - Multiplayer Game by Zynga experienced a revenue peak of $1.8K in late October, with a gradual decline to $990 by the end of December. Downloads started at 2.3K, peaking at 3K in early October before dropping to 1.3K in December. Active users showed a steady decrease from 17.5K to 13.2K over the quarter.
Golf Battle from Miniclip.com had consistent weekly revenue, peaking at $1K at the end of November. Downloads remained high, ranging between 20K and 26K throughout the quarter. Active users stayed relatively stable, averaging around 180K.
Ultimate Golf!, also by Miniclip.com, saw its revenue peak at $379 in the final week of December. Downloads varied significantly, with a high of 1.5K in late October, dropping to around 300 by year-end. Active users peaked at 4.7K in late October, declining to 2.7K by the end of December.
Golf King - World Tour by RisingWings had its best revenue week in late December at $400. Downloads spiked to 1.4K in early November, ending the quarter at 1.1K. Active users increased from 7.2K to 9.8K by early November, ending the year at 8.7K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.